![]() ![]() The best or fastest action is not always appropriate. Each change of state comes about based on the situation. ![]() An AI state is a type of behavior which is understood by onlookers and tactically sound from the perspective of the simulator. Improvements to the AI are made with the explicit intention of adding distinct states or modes of action. Seamless integration with vanilla, ACE3 and modded assetsĪ better AI is one which performs tactically sound actions, in a manner which is consistent, predictable and clearly communicated. Improve AI feedback and intelligence by adding distinct AI states Make buildings part of the AI tactical landscape The FSM triggers when an AI is in combat mode. LAMBs has enhancements to AI intelligence by writing new features to the danger.fsm (finite state machine). Ultimately LAMBs micromanges AI making them behave more realistically and also providing a more difficult experience for players, and when used correctly, easier mission control for GMs. By default and as part of our Core Mods, UNITAF uses LAMBs Danger to modify AI behaviour. ![]()
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